
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A roguelike dungeon crawler where each room is a different world inspired by classical painting. Dying brings you back to your starting point, but the upgrades you unlock, the friends you make, and the secrets you uncover will help you explore further each time.
The press kit for Interlude is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.