
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Build a computer from a single NAND gate, together: online co-op for up to 4 players on one board. Wire relays into logic, memory and a 16-bit CPU with a pipeline and a cache, then program it. Robots in mazes, Nim, even a shooter on your own CPU. Level editor and Steam Workshop.
The press kit for NAND² is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.