
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Cartoon cops vs robbers. Sneak into the museum, stuff your bag with paintings and gold, and get it to the van — or play police and throw the whole crew in jail. 10 characters with wild tricks: clown decoys, ghost armies, prison breaks. Friends or AI bots — the heist is always on.
The press kit for Who Stole It ! is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.