
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A character struggling to survive against zombies in 10 different waves, and immersive combat experiences. Over 15 weapons and over 15 zombie types.
The press kit for Wave-X is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.