
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
The space duel that started it all, reinvented. Vector ships, a planet that pulls you in, torpedoes, phaser and hyperspace. An adaptation of the 1980s MS-DOS version of the legendary Spacewar! (PDP-1, 1962). 1 to 4 players, local and online, friends or bots. CRT neon, pure inertia.
The press kit for Spacewar is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.