
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Two friends buy Bad Shrooms at a pizza rave, wake up in loaner bodies, and get stuck playing Zlorp's violent first-person party games. Shoot, bowl, steal food, and screw each other over in local split-screen or over Steam. Free three-game demo coming.
The press kit for Bad Shrooms is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.