
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
"Don't trust what you see." "An escape game made of traps and lies."Locked in a museum after closing, clear 23 rooms to get out. What's tested isn't your reflexes, but your eye for a lie. The path that looks right is the trap. Die, learn, try again — a first-person trap-escapegame.
The press kit for GALLERY OF LIES is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.