
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first-person trap-escape game. Don't trust what you see. You fell asleep in a museum after closing and woke up on the wrong side of a wall. 23 rooms to the exit. Signs are fake, arrows lead to spikes, and the dodge that saved you last room kills you in the next.
The press kit for GALLERY OF LIES is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.