
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
"SEVEN DAYS: Strange Locked-Room Life" is a suspenseful escape-room visual novel. You are a reporter trapped with a drug company heiress for seven days. Can you survive the mastermind’s orders, uncover the truth, and escape before you lose your mind?
The press kit for SEVEN DAYS: Strange Locked-Room Life is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.