
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first-person voxel physics destruction sandbox. Shoot, ignite, blast, and crush test subjects apart voxel by voxel. Fire spreads on its own — one barrel can take the whole lab with it. You pull the trigger, physics does the rest.
The press kit for BonkLab is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.