
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
GWIRO is a first-person psychological horror adventure inspired by a dream experienced by its developer and by Korean ghosts and folklore. Travel to a remote pension with friends, face different ghosts, explore unsettling locations, and push forward through tense chases and QTEs.
The press kit for GWIRO is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.