
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
In Falling, guide your ball through obstacle courses in free fall. One touch is all it takes to start over. Easy to pick up, tough to master — and create your own levels.
The press kit for Falling is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.