
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Turn into a lamp. Freeze. Pray. One player carries a live bomb and hunts the room — everyone else is furniture. Blend in, hold your nerve, and pass the bomb before it blows. A party game of disguise, panic, and betrayal for 2–10 players (or grab a few and let the chaos fill the rest)
The press kit for Hide and Fuse is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.