
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Keeping Up is a multi-window time-management roguelite set on a retro computer desktop. Juggle work, daily life, health, relationships, and personal projects, install unusual components, and build chains of clicking pulses before your entire life system crashes.
The press kit for Keeping Up is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.