
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Borders of Chernobyl is a border officer horror game set in an alternate timeline where the Chernobyl reactor never blew up. As border officer Sam, inspect passports, turn away suspicious travelers, and survive the job while managing your hunger, sleep, and sanity in a decaying apartment.
The press kit for Borders of Chernobyl is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.