
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
You find a terrified young man hiding in your apartment hallway. The twist? He just escaped from your sadistic boss. Desperate for college tuition, this brilliant art student was tricked by a shady agency. Now, hide him, protect him and plot your revenge. Your choices dictate his fate!
The press kit for I Stole My Boss' Boy Toy is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.