
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Run a secondhand games shop in 2003, where every sale is a negotiation. Read the customer, hold your price or fold, buy low across the counter and at auction, and keep a shelf that moves before the rent comes due. A first-person shop sim about haggling, stock and margins.
The press kit for Console Dealer is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.