
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A hypnotic roguelike deckbuilder where you actually throw your cards: the wind bends them, the rails bounce them back, the pockets pull them in. Unlock ever stronger decks, chain combos that multiply the pot and decide when to cash out, or throw it all to the wind. Then go again.
The press kit for Discard is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.