
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A gross-out horde-survivor where you play the pest. Buzz over picnic tables and sewer guts, stack six revolting weapons, evolve them into screen-clearing monstrosities, and outlive the entire insect kingdom. Die, mutate at The Heap, and go again.
The press kit for Filthy Fly: Horde Survivor is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.