
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A fast, bloody Y2K arena war built from three connected game types: hovercraft racing, close-quarters FPS, and a fortress-assault MOBA that run back to back in a single match. Nine stages at launch. Kills are both your score and your currency. LAN, online, or bots.
The press kit for X Killerz is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.