
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Turn a handful of dice into a town that fights back. Every roll is a choice: strike the horror in front of you, keep your people fed, or grow your dice engine. Chain your buildings into cascading combos, because if the city falls, your Hero falls with it.
The press kit for Die and Decay is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.