
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
You're the vendor. They go into the Zone. You get rich either way. A first-person shop/management sim set on the edge of the Chernobyl exclusion zone. Inspired by the tone of Extraction Shooters but from the other side of the counter.
The press kit for Extraction Shop Simulator is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.