
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A 16-player online party game of betrayal and bad decisions. One of you secretly flies a UFO. Everyone else fights to survive it, and each other. Then the greys show up. Set where real UFO encounters happened. Nobody's safe. Nobody's innocent.
The press kit for Abduction is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.