
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Peeling simulator with creeping horror. Peel, haul, and automate your way through 1,000,000 potatoes in a freezing 1991 warehouse. Build a machine empire of fryers, mashers, and stills - and watch the giant pile shrink. Most potatoes are just potatoes. Some are not.
The press kit for 1,000,000 POTATOES is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.