
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Sarco is a first-person horror game built around constant tension instead of jump scares. Maintain visual contact with the sarcophagus to keep it closed and the primordial being contained. But beware: it will adapt. Explore an abandoned complex and find a way to stop the being before it breaks free.
The press kit for Sarco is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.