
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Queens, 1974. Something in Garland Court knocks twice, and it can only come in if you answer. It wears your neighbours' voices. Check the peephole, count the shadows, keep the chain on. Five apartments, three years of the building's past, thirty-two endings.
The press kit for Knock Twice is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.