
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
一款以自我定义,记忆与选择为核心的多结局视觉小说。游戏以主角瑞克洛温(Racloven)的第一视角展开,在探索世界的同时,从他人彼此矛盾的叙述中剥离出过去的“自己”。旅途中与形形色色的角色相遇,建立关系,获得线索,并在一次次选择中走向不同的结局——当每个人记忆中的你都不尽相同,你又会选择成为谁?
The press kit for 看黑鸟的十三种方式 is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.