
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A corporate-hell roguelike auto-battler. Hire a disposable worker, build game-breaking combos out of office junk, and send them up the corporate ladder through the circles of Limbo Corp. When they burn out, open a new headcount. The only way out is up.
The press kit for Open Headcount: A Corporate-Hell Roguelike is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.