
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Your health bar is your high score. Climb 18 floors of turn-based card combat where every breath spent is a point scored and an inch closer to the curse. Six classes, telegraphed intents, and a shared-seed daily tower where every run is verified move by move. Fewest breaths wins. No NGP excuses.
The press kit for Breathtoll is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.