
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A survivors-like roguelite. Fight down through three areas, collect weapons and upgrades, and unlock permanent upgrades between runs. Plus a twelve-minute daily run that is identical for every player in the world.
The press kit for Swarmdle is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.