
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
[Distrail] features a protagonist who suddenly becomes the 'director' of the final escape vessel project, and This is a visual novel game that tells the story of the 80 days the project takes place.
The press kit for DISTRAIL is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.