
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Stranded in the asteroid belt with a broken ship and one working drill. Repair the ship part by part, mine your way back to the stars and grow a lifeboat into an empire. Offline counts exactly like online — no timers, no microtransactions, buy once.
The press kit for Belt Zero: The Long Drift is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.