
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
More than a visual novel: explore campus, plan each day, use an interactive phone, discover dynamic events, earn achievements, and unlock character outfits through a cosmetic gacha system that never affects the story, choices, or in-game economy. What will tomorrow be? Chose on you.
The press kit for Two Years Later is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.