
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Push your luck in a city overrun by zombies. Every district is a different fight, with its own rules and its own way to lose. The longer a run goes, the more you can earn.... and the worse things get.
The press kit for An Unreasonable Number of Zombies is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.