
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
The year is 2045. A zombie virus ravages the globe. You, a CIA agent, are deployed to a lakeside town on a rescue mission for survivors. The town lies deathly silent; every living person is gone. Loot armaments, wipe out zombie hordes, and endure against all odds in this single-player shooter.
The press kit for Zombie Town is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.