
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A horror point-and-click FNAF-like game where you must bottom-trawl the ocean floor to collect fish to turn into money. Use money to upgrade your ship and its defenses. Ecodyne's experiments hunt you down for disturbing their slumber.
The press kit for TRAWL is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.