
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
「現実と区別のつかない幻覚を見せる能力」を手に入れた高校生・拓海。復讐のために使い始めた力は、やがて彼自身の運命を大きく変えていく。選択によって結末が変化する心理サスペンスビジュアルノベル。
The press kit for ハルシネーション is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.