
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Fish. Eat. Vomit. Adorn. Sleep. Repeat. KALA is a short, surreal horror game about a man who exiled himself to a remote island, haunted by the sins of his past.
The press kit for KALA is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.