
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Campanillas, 1963. A stranger leaves you a ruined house and a district hiding its disappearances. You don't solve a crime: you learn to read a place. Weigh every account —Trust, Doubt, Dismiss. Andalusian rural horror.
The press kit for La mansión de Campanillas is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.