
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A card-driven roguelite tower defense. Route a branching map, keep and grow towers as equipment cards, weld enhancement cards into them, and chain fire/water/lightning/wind reactions to break the horde. 82 relics, 70 events, procedural voxel boards. 2-4 player online and LAN co-op.
The press kit for Roll and Hold is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.