
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Alone at School: Christmas is an atmospheric horror walking simulator. Arriving at school before everyone else on Christmas morning, you soon realize that someone, or something, is already waiting for you in the empty halls.
The press kit for Alone at School:Christmas is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.