
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
An idle game about becoming CEO, played entirely on a simulated 1990s office PC. File paperwork by hand, automate it away, hire the staff who replace you — then scheme your way through the boardroom. Every mechanic is a program on the desktop.
The press kit for CEO.exe is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.