
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A chess deckbuilding puzzle roguelike where every board is a shifting lock. Deploy pieces from your hand, chain captures and clear each configuration before turns expire. Pieces used to open one layer become locked within it, leaving fewer tools for the next - can you escape the boards retaliation?
The press kit for Hostile Boards is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.