
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Find a way through seven unsettling places: stained backrooms, a flooded maze, a violent ocean, a field watched by drones, cramped vents and an empty hotel. Listen for danger, stay out of sight and keep moving toward the next exit.
The press kit for Backrooms: False Exit is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.