
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Shoot magnets, not bullets. Magnetise anything - crates, girders, the friend next to you - then watch matching poles blast apart and opposites slam together. An 8-player online party platformer about climbing one enormous tower, right up until somebody decides you'd look better falling off it.
The press kit for Don't Get Attracted is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.