
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A medieval shopkeeping sim about appraising holy relics. Examine bone, metal, wood and documents in your pilgrim city, find the detail that doesn't fit, pass your verdict — then decide what to do with the truth. A mother begs for a miracle you know is fake. What do you sell?
The press kit for Holy Relic Shop Simulator is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.