
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first-person psychological horror game about inspecting anomalous cargo during the night shift. Verify documents, seals, weight, and contents, choose each shipment’s destination, and survive a warehouse where corporate procedure may be the greatest threat.
The press kit for Night Intake is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.