
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
19 year old Chloe was left at her grandparents George and Helen's country house for a few days due to her parents' trip abroad. Little did she know that this short vacation would turn into a nightmare where she must pay the price of an old betrayal.
The press kit for Lost Hopes: Day of Betrayal is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.