
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Weed Inc. is a global strategy simulation. Build a cannabis strain from fragments, introduce it to legal markets, and spread it country by country. Turn Consumers into Addicts, contain the Side Effects, and stay ahead of an escalating Global Response.
The press kit for Weed Inc. is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.