
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
You take on the role of Alice, who wanders through a dark forest in search of a way out. On her journey she meets many figures — each one a reflection of her own personality, an echo of her fears, and a manifestation of her subconscious.
The press kit for ISKRA is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.