
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first-person recreation of a classic classroom hand game. Two beats to decide, two beats to see it play out. Charge up, choose your weapon or shield, and lock onto your target. Read the table, bluff with your eyes, and find out on beat three who guessed wrong. Up to four players online.
The press kit for CHARGE is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.